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Blender Scripting for Beginners: A Step-by-Step Guide


Screenshot of Blender's scripting workspace, with an example Python script to rename objects. A turquoise overlay highlights the words 'Blender Scripting for Beginners' as a title for a guide on using scripting in Blender.
New to Blender scripting? Dive into this beginner-friendly guide of the basics, step by step!

 

Blender is an amazing tool for 3D modeling, animation, and rendering, but did you know it has built-in Python scripting to help you automate tasks? If you're new to both Blender and Python, don’t worry—you’re in the right place. In this guide, we’ll walk through Blender scripting from the ground up. Whether you want to speed up your workflow or explore new creative possibilities, Blender scripting can save time and make your life easier.


Let's start with the basics. If you’ve never scripted before, don’t stress. We'll keep it simple and walk you through everything step by step.


 

1. What is Blender Scripting?


Blender scripting is using Python (a programming language) inside Blender to automate tasks like modeling, rendering, and exporting. Instead of doing repetitive tasks manually, scripting allows you to tell Blender what to do through a series of commands.


Why Python? Blender uses Python because it's easy to learn, widely used in the 3D community, and great for automating tasks.



A desktop view of multiple folders and 3D assets, each representing letters, numbers, and symbols in various colors and fonts. These files, organized in a grid, show how Blender scripting efficiently batches 3D UI elements for exporting.
Some of the assets we batch exported with the help of the automation scripts below.


 

2. Setting Up Blender for Scripting


Before we start writing any code, let’s get familiar with Blender’s interface. If you’re a Blender beginner, download it here, install, and follow along!



Blender interface with an arrow pointing to the "Scripting" tab and a bubble that says "Click on Scripting to open the scripting workspace."
Click on the Scripting tab in Blender to get started.


Step 1: Open Blender’s Scripting Workspace


  • Open Blender and create a new General file.

  • At the top of Blender, click Scripting. This opens the scripting workspace where you’ll write and run your Python code.

  • You’ll see three main areas: the text editor (where you write scripts), a console (for testing small bits of code), and the info panel.



A screenshot of Blender’s scripting workspace, showing the dark interface with an open text editor on the right side. A green arrow points to the "Scripting" tab, while a speech bubble highlights the area saying, "This is the scripting workspace, where the magic happens!"
Step into Blender’s scripting workspace! 🖥️ This is where all the magic happens, from automating tasks to creating custom tools for your 3D projects.


Step 2: Create a New Script


  • In the scripting workspace, go to the text editor section and click New. This is where we’ll start writing our first script.

  • You can give your script a name, but for now, we’ll keep it simple and focus on the code.


 

3. Writing Your First Script in Blender


Let’s dive right into a simple beginner script to get familiar with Python inside Blender.


Step 1: Accessing Objects in Blender


Objects are the things in your 3D scene (like cubes, spheres, etc.). Blender stores these objects in something called a collection.


Here’s a simple script to select all the objects in your scene and rename them.



A screenshot of the Blender scripting workspace with an example script. The script renames all objects in the scene by adding a prefix to the current object names. A green arrow points to the area where the script is displayed, and a message in a speech bubble says, "Example script to rename all objects in the scene."
This screenshot shows an example of a Blender script that renames all objects in a scene by adding a prefix to their names. Scripting like this can be a powerful tool for automating repetitive tasks and enhancing efficiency in your 3D projects.


import bpy  # This imports Blender's Python API
# Loop through all the objects in the scene
for obj in bpy.data.objects:
    # Check if the object is a mesh (3D object)
    if obj.type == 'MESH':
        obj.name = "My_Object_" + obj.name
        print(f"Renamed {obj.name}")

Explanation:


  • import bpy: This imports Blender’s Python API, giving us access to Blender’s functions.

  • for obj in bpy.data.objects: This loops through all the objects in your scene.

  • if obj.type == 'MESH': We only want to rename mesh objects (3D models).

  • obj.name: This renames the object by adding “My_Object_” to the existing name.


Step 2: Running the Script


Now that we’ve written the script, let’s run it!


  • In the text editor, click the Run Script button (or press Alt + P).

  • Check the Outliner panel (the top right area that lists all your objects) to see the renamed objects.

  • You should see your objects renamed to “My_Object_...”.


Congrats! You’ve just automated renaming objects in Blender and evolved from beginner to expert real fast!



A close-up of the Blender scripting interface showing an example Python script to rename all objects in the scene. The “Play” button at the top is highlighted as the command to run the script.
To run a script in Blender, click the "Play" button at the top of the scripting workspace.

 

4. Adding Functionality: Exporting Objects


Let’s say you want to export individual objects in your scene automatically. Manually exporting each one would take forever, so let’s script it.


Step 1: Exporting Objects as Separate Files


Here’s a script that exports each object in the scene as its own .fbx file:


import bpy
# Set the export folder path
export_path = "/path/to/your/export/folder/"
# Loop through each object in the scene
for obj in bpy.data.objects:
    if obj.type == 'MESH':
        # Select the object
        bpy.ops.object.select_all(action='DESELECT')  # Deselect all objects
        obj.select_set(True)
        
        # Export the object
        bpy.ops.export_scene.fbx(filepath=export_path + obj.name + ".fbx", use_selection=True)
        print(f"Exported {obj.name}")

Explanation:


  • export_path: Set this to the folder where you want to save your files.

  • bpy.ops.object.select_all(action='DESELECT'): Deselects all objects to make sure we only export one at a time.

  • bpy.ops.export_scene.fbx(): Exports the selected object as an .fbx file.


Step 2: Run the Script


Click Run Script and head over to your folder. You’ll see .fbx files for each object in your scene—automatically exported!



Screenshot showing a Blender interface with a custom Python script on the right-hand side and a 3D model on the left. The script exports all 3D assets with colliders for use in Decentraland. Blue highlighted text in the script emphasizes the lines related to collider export. Labels in the image point to 'All the assets' on the left and 'Script to export all assets with colliders' on the right."
A custom Blender script to batch export assets with colliders for Decentraland. This process saves us hours!

 

5. Automating Thumbnails: Making It Visual


Now that you’ve exported your objects, let’s take it a step further and automatically render thumbnails for each one.


import bpy

# Set render path
render_path = "/path/to/your/render/folder/"

# Set the render resolution
bpy.context.scene.render.resolution_x = 512
bpy.context.scene.render.resolution_y = 512

# Loop through all objects and render thumbnails
for obj in bpy.data.objects:
    if obj.type == 'MESH':
        # Select the object
        bpy.ops.object.select_all(action='DESELECT')
        obj.select_set(True)
        
        # Render thumbnail
        bpy.context.scene.render.filepath = render_path + obj.name + ".png"
        bpy.ops.render.render(write_still=True)
        print(f"Rendered thumbnail for {obj.name}")

Explanation:


  • This script loops through all mesh objects in your scene and renders a 512x512 thumbnail for each one.

  • The rendered thumbnails are saved to the folder you specify.



A Blender scripting workspace with code to render thumbnails for individual 3D assets. The script automates rendering and naming each asset's thumbnail file.
Save time rendering images! This Blender script renders and names thumbnails for every selected asset.

 

6. Common Errors & Debugging


If something goes wrong, don’t panic! Python is great for beginners because it usually tells you what went wrong.


  • Syntax Error: This is usually a typo in your code. Double-check your spelling and indentation.

  • File Path Issues: Make sure you’ve correctly set the file paths for exporting and rendering.


Pro tip: Use the console in Blender to test small bits of code and troubleshoot issues. If you see error messages, they’ll appear there.



Blender’s scripting workspace showing the console area where any script errors appear.
Keep an eye on the console! Any script errors will show up here, helping you troubleshoot and debug your code.

 

7. Next Steps & Experimentation


Now that you’ve written and run your first few scripts, you’re on your way to automating more of your workflow. The more you practice, the more comfortable you’ll get. Start small, like automating repetitive tasks, and soon you’ll be scripting complex scenes like a pro.


The best part? There’s always something new to learn in Blender and Python, so keep experimenting, keep learning, and don’t be afraid to break things. That’s how you grow!



A desktop view of multiple folders and 3D assets, each representing letters, numbers, and symbols in various colors and fonts. These files, organized in a grid, show how Blender scripting efficiently batches 3D UI elements for exporting.
If you're working with a large number of assets, scripting can supercharge your workflow.


 

Blender scripting is all about making your life easier and your work more efficient. You don’t have to be an expert to start automating tasks—you just need curiosity and a willingness to learn. Try out these scripts, tweak them to fit your projects, and see how much time you can save!


Have you tried scripting in Blender yet? Let us know what you’ve automated, or share any questions you might have! We’re all about learning and improving workflows together.

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